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[Freeciv-Dev] Re: Cost of wonders
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Cost of wonders
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sun, 06 Feb 2000 12:09:05 -0500

At 2000/02/05 17:26 , Tomasz Wegrzanowski wrote:
>On Sat, Feb 05, 2000 at 12:49:37PM -0500, Jeff Mallatt wrote:
>> I got a chance to look more closely at it this time...
>> 
>> Adding the comments about this variant to the buildings.ruleset files was
>> necessary, but you neglected to change the actual help text for the civ1
>> ruleset.  Also, there's some auto-help about this wonder that needs to be
>> changed (probably just print nothing for variant 1).  There is a reference
>> to Michelangelo in helpdata.txt.  Finally, there are a few references in
>> the ai directory which probably need tweaking for your variant.
>
>civ1, ai, helpdata && autohelp solved
>
>Be warned : No testing was performed on last version
>I'll make some tests when I have some time for playing freeciv

I thought there was a slight problem with the AI code for computing the
value of building Michelangelo in a city.  Here's a new patch with all of
your stuff, plus my suggested change.

Attachment: michelangelo4.diff.gz
Description: Binary data

jjm

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