[Freeciv-Dev] Re: Cost of wonders
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 2000/02/05 17:26 , Tomasz Wegrzanowski wrote:
>On Sat, Feb 05, 2000 at 12:49:37PM -0500, Jeff Mallatt wrote:
>> I got a chance to look more closely at it this time...
>>
>> Adding the comments about this variant to the buildings.ruleset files was
>> necessary, but you neglected to change the actual help text for the civ1
>> ruleset. Also, there's some auto-help about this wonder that needs to be
>> changed (probably just print nothing for variant 1). There is a reference
>> to Michelangelo in helpdata.txt. Finally, there are a few references in
>> the ai directory which probably need tweaking for your variant.
>
>civ1, ai, helpdata && autohelp solved
>
>Be warned : No testing was performed on last version
>I'll make some tests when I have some time for playing freeciv
I thought there was a slight problem with the AI code for computing the
value of building Michelangelo in a city. Here's a new patch with all of
your stuff, plus my suggested change.
michelangelo4.diff.gz
Description: Binary data
jjm
- [Freeciv-Dev] Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Paul Zastoupil, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/05
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/05
- [Freeciv-Dev] Re: Cost of wonders,
Jeff Mallatt <=
[Freeciv-Dev] Re: Cost of wonders, Greg Wooledge, 2000/02/02
|
|