[Freeciv-Dev] Re: Cost of wonders
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At 2000/02/04 18:46 , Tomasz Wegrzanowski wrote:
>On Fri, Feb 04, 2000 at 12:54:52PM -0500, Jeff Mallatt wrote:
>> At 2000/02/04 11:26 , Tomasz Wegrzanowski wrote:
>> >This patch is very small, no side effects, better civ1-compat.
>> >It may be used as temportary solution.
>>
>> Okay. I didn't look too closely at it, but it looks like it is missing at
>> least the corresponding help text.
>>
>> Also, could you attach your patches, rather than just pasting them into the
>> message body -- the patch got corrupted during transmission, and I couldn't
>> apply it.
>
>Sorry,
>Here it is, with corresponding help text + change for civ1 rules
>(to what it should be)
I got a chance to look more closely at it this time...
Adding the comments about this variant to the buildings.ruleset files was
necessary, but you neglected to change the actual help text for the civ1
ruleset. Also, there's some auto-help about this wonder that needs to be
changed (probably just print nothing for variant 1). There is a reference
to Michelangelo in helpdata.txt. Finally, there are a few references in
the ai directory which probably need tweaking for your variant.
jjm
- [Freeciv-Dev] Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Paul Zastoupil, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders,
Jeff Mallatt <=
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/05
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/06
[Freeciv-Dev] Re: Cost of wonders, Greg Wooledge, 2000/02/02
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