[Freeciv-Dev] Re: Cost of wonders
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On Sat, Feb 05, 2000 at 12:49:37PM -0500, Jeff Mallatt wrote:
> I got a chance to look more closely at it this time...
>
> Adding the comments about this variant to the buildings.ruleset files was
> necessary, but you neglected to change the actual help text for the civ1
> ruleset. Also, there's some auto-help about this wonder that needs to be
> changed (probably just print nothing for variant 1). There is a reference
> to Michelangelo in helpdata.txt. Finally, there are a few references in
> the ai directory which probably need tweaking for your variant.
civ1, ai, helpdata && autohelp solved
Be warned : No testing was performed on last version
I'll make some tests when I have some time for playing freeciv
michelangelo.patch
Description: Text document
- [Freeciv-Dev] Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Paul Zastoupil, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/02
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Tomasz Wegrzanowski, 2000/02/04
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/05
- [Freeciv-Dev] Re: Cost of wonders,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Cost of wonders, Jeff Mallatt, 2000/02/06
[Freeciv-Dev] Re: Cost of wonders, Greg Wooledge, 2000/02/02
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