[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to con
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Mike Jing wrote:
> That's not exactly what we are talking about. I don't know if you have ever
> tried this in Freeciv, but as it stands now, if a city has no shield surplus
> due to supporing units, e.g. it has "prod: 1 (+0)", it still gets one shield
> added to it's shield stock every turn. Could you check if it does this in
> Civ1?
>
I just check Civ 1. It is the same as Civ 2. If you have no shield surplus,
you produce nothing.
Steve Burnap
|
|