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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to con
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to con

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider the 1 s...
From: Steven Burnap <sburnaplinux@xxxxxxx>
Date: Tue, 01 Feb 2000 05:53:22 +0000

Mike Jing wrote:

> That's not exactly what we are talking about.  I don't know if you have ever
> tried this in Freeciv, but as it stands now, if a city has no shield surplus
> due to supporing units, e.g. it has "prod: 1 (+0)", it still gets one shield
> added to it's shield stock every turn.  Could you check if it does this in
> Civ1?
> 
I just check Civ 1.  It is the same as Civ 2.  If you have no shield surplus, 
you produce nothing.

Steve Burnap

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