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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider the 1 s...
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Mon, 31 Jan 2000 20:11:25 EST
Reply-to: mike_jing@xxxxxxxxx

From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes 
Date: Tue, 1 Feb 2000 11:01:22 +1100 (EST)

I'm pretty sure that in Civ1 if a city's shield production is 0
then you do still get 1 added to the current production each turn
(no idea about Civ2).  This probably explains why this is in the
code, since freeciv was originally based on Civ1 before moving
towards Civ2.  (Ie, may want to use civ_style.)

Hmm... we are back to square one. Guess I should get hold of a copy of Civ1 and Civ2... Anyway, I will now leave this problem to the experts.

Mike


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