[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons
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On Mon, Jan 31, 2000 at 08:11:25PM -0500, Mike Jing wrote:
> >From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
> >To: freeciv-dev@xxxxxxxxxxx
> >Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes
> >Date: Tue, 1 Feb 2000 11:01:22 +1100 (EST)
> >
> >I'm pretty sure that in Civ1 if a city's shield production is 0
> >then you do still get 1 added to the current production each turn
> >(no idea about Civ2). This probably explains why this is in the
> >code, since freeciv was originally based on Civ1 before moving
> >towards Civ2. (Ie, may want to use civ_style.)
>
> Hmm... we are back to square one. Guess I should get hold of a copy of Civ1
> and Civ2... Anyway, I will now leave this problem to the experts.
I just ran several turns in Civ1. A city on a Grassland (no
shield) and an Ocean square produces no shields whatsoever.
Civ2 guarantees that a city center square will produce at least 1
food and 1 shield.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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