| [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
To: mike_jing@xxxxxxxxx
Date: Mon, 31 Jan 2000 20:26:58 -0600
I just ran several turns in Civ1.  A city on a Grassland (no
shield) and an Ocean square produces no shields whatsoever.
Civ2 guarantees that a city center square will produce at least 1
food and 1 shield.
 
That's not exactly what we are talking about.  I don't know if you have ever 
tried this in Freeciv, but as it stands now, if a city has no shield surplus 
due to supporing units, e.g. it has "prod: 1 (+0)", it still gets one shield 
added to it's shield stock every turn.  Could you check if it does this in 
Civ1? 
Mike
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