[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons
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From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
To: mike_jing@xxxxxxxxx
Date: Mon, 31 Jan 2000 20:26:58 -0600
I just ran several turns in Civ1. A city on a Grassland (no
shield) and an Ocean square produces no shields whatsoever.
Civ2 guarantees that a city center square will produce at least 1
food and 1 shield.
That's not exactly what we are talking about. I don't know if you have ever
tried this in Freeciv, but as it stands now, if a city has no shield surplus
due to supporing units, e.g. it has "prod: 1 (+0)", it still gets one shield
added to it's shield stock every turn. Could you check if it does this in
Civ1?
Mike
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