[Freeciv-Dev] Re: suggestion / idea
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Tony Stuckey (stuckey@xxxxxxxxxxxxxxxxx) wrote:
> Unfortunately, I don't have a Civ1 manual on hand to check. But I
> didn't think anything ignored City Walls in Civ1.
Civ1, p. 40: "Defenders are not tripled behind City Walls when attacked
by Artillery because the guns fire over the walls."
Civ1, p. 40: "Bombers ignore City Walls in the same manner as Artillery."
The manual doesn't give any special rules for Battleships; so I may have
been wrong about them.
> Battleships were simply
> big enough at 18 attack that a Veteran Battleship could kill anything, even
> given the triple City Wall defense.
That may be what I was thinking of... it's been a little while. :-)
> Civ2 manual, page 106:
> City Defenses
> The City Walls improvement triples the defense strength of units
> within against all ground units except Howitzers, and it protects a city's
> population from reduction.
Ah... I missed the word "ground" in there. :-)
> Combining the statements on pages 34, 56, and 106-107 strongly
> implies that City Walls in Civ2 do not affect naval shore bombardment.
My playing experience confirms that.
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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