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To: freeciv-dev@xxxxxxxxxxx (Freeciv-dev)
Subject: [Freeciv-Dev] Re: Goals
From: Anecdoter@xxxxxxx
Date: Mon, 3 Jan 2000 00:18:05 EST

In a message dated 1/2/00 12:14:48 PM Eastern Standard Time, idjason@xxxxxxxx 
writes:

>  I think it's a good idea, but...
>  
>  Anecdoter@xxxxxxx wrote:
>  > 
>  > Hello,
>  >     I defintly think that there should be a variety of different possible
>  > endings.  While global domination may, at first, seem to be the key to 
the
>  > most exciting games, other goals could make games more
>  > challenging/interesting.  Here are my suggestions for possible endings - 
> this
>  > list also assumes that global domination and interplanetary travel are 
> both
>  > possible endings.
>  >     Global extinction - pollution and/or nuclear warefare has destroyed 
> all
>  > life on the entire planet.  Obviously, this is the worst possible ending.
>  >     Scientific challenges - An asteroid is about to hit the planet, or 
the
>  > core is about to explode.  The civilizations must use their tech points 
to
>  > research a solution.  If they fail, game over.   This ending should only 
> be
>  > possible very late in the game, when the civs are advanced enough to cope
>  > with it.  This is very similar to the "stars going supernova" aspect of 
> the
>  > original Master of Orion.
>  
>   This probably is a little off topic, but does anyone know where i can
>  get
>  a copy of Master of Onion.

You might want to try Microprose or E-bay
>  
>  >     Economic victory - the civilization that controls over ninety 
percent 
> of
>  > the planet's GDP is declared the ruler of the planet.  This ending should
>  > only be available after industrialization is discovered.   To achieve 
this
>  > ending, a player would need to focus on developing his or her cities.
>  >     1984 Ending -  Just like in George Orwell's book, the world is 
divided
>  > into several super nations that are never able to achieve a victory 
> against
>  > one another.  With nuclear weapons armed and subs skimming through the 
> ocean,
>  > the final outcome of the game is three paranoid men hovering above red
>  > buttons, waiting for the slightest provacation.   This ending would be 
the
>  > trickiest to implement - my best guess would be that the following 
> conditions
>  > would be needed to be met:  the total number of nukes on the planet 
would 
> be
>  > enough to cause a global extinction ending; no cities could be invaded 
for
>  > the past fifty or one hundred turns.
>  >     Global Peace - The game ends in perfect harmony.  This could only be
>  > achieved if there are no conflicts for five hundred consecutive turns.
>  
>   The problem with this ending is that no one would win! That little
>  problem could severely impact it's popularity. Also, how could you tell
>  the difference between this and the 1984 ending. Btw it should also only
>  happen if everyone has embassys with everyone else. 

    Keep in mind that this is just one of several possible endings.  This 
ending would only happen if certain conditions were met.   Some players might 
get upset that there was no clear winner, but a new game is only a click 
away.  Besides, this will force the players to think a little bit harder 
about the future of their empires - instead of just blinding throwing tanks 
at opponents, players would have to establish beacheads and defend areas 
against possible counterattack to prevent the game in ending from a stalemate.
  
>  >     Revolution -  Distraught and bitter at their treatment, citizens 
> around
>  > the globe rise up against all the established power to form a new world
>  > order.   This would happen if every civ had an extremely low happiness/
> morale
>  > rating.
>  
>   For this too I think everyone would need embassys with everyone else.
>  Otherwise how could there be an established order.
    
    There wouldn't need to be an established order.   Karl Marx and Engles 
had envisioned a people's revolution sweeping through every country in the 
globe.  SOmething very similar could happen in the game.  If every civ had a 
low happiness rating, revolution could start in each empire.   Depending on 
the happiness rating the game could just end with all players being 
overthrown or each civ would go through civil war, and players would have to 
fight the rebellious cities.
>  
>  >     Barbarian Horde - weakened by disasters and/or war, the players are 
> faced
>  > with a raging horde of heavily armed barbarians.  This ending should 
only 
> be
>  > possible after the following conditions have been met:  1). after year 
> 1500
>  > 2.)major disaster or conflicts for fifty consecutive turns 3.)25% of map 
> is
>  > uninhabited.
>  
>   Also why not an ending where so much of the world has been killed off
>  through
>  conflict that everyone would die due to the narrow gene pool. This would
>  require say 90% of the world population being killed in 50 turns or
>  something
>  similar.

This is very similar to my global extinction suggestion.  I think this would 
force the players to have a little enviromental responsibility.  Nothing like 
watching your hard fought empire collapse due to several cities pumping out 
pollution.


Steve

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