[Freeciv-Dev] Re: Goals
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello,
I defintly think that there should be a variety of different possible
endings. While global domination may, at first, seem to be the key to the
most exciting games, other goals could make games more
challenging/interesting. Here are my suggestions for possible endings - this
list also assumes that global domination and interplanetary travel are both
possible endings.
Global extinction - pollution and/or nuclear warefare has destroyed all
life on the entire planet. Obviously, this is the worst possible ending.
Scientific challenges - An asteroid is about to hit the planet, or the
core is about to explode. The civilizations must use their tech points to
research a solution. If they fail, game over. This ending should only be
possible very late in the game, when the civs are advanced enough to cope
with it. This is very similar to the "stars going supernova" aspect of the
original Master of Orion.
Economic victory - the civilization that controls over ninety percent of
the planet's GDP is declared the ruler of the planet. This ending should
only be available after industrialization is discovered. To achieve this
ending, a player would need to focus on developing his or her cities.
1984 Ending - Just like in George Orwell's book, the world is divided
into several super nations that are never able to achieve a victory against
one another. With nuclear weapons armed and subs skimming through the ocean,
the final outcome of the game is three paranoid men hovering above red
buttons, waiting for the slightest provacation. This ending would be the
trickiest to implement - my best guess would be that the following conditions
would be needed to be met: the total number of nukes on the planet would be
enough to cause a global extinction ending; no cities could be invaded for
the past fifty or one hundred turns.
Global Peace - The game ends in perfect harmony. This could only be
achieved if there are no conflicts for five hundred consecutive turns.
Revolution - Distraught and bitter at their treatment, citizens around
the globe rise up against all the established power to form a new world
order. This would happen if every civ had an extremely low happiness/morale
rating.
Barbarian Horde - weakened by disasters and/or war, the players are faced
with a raging horde of heavily armed barbarians. This ending should only be
possible after the following conditions have been met: 1). after year 1500
2.)major disaster or conflicts for fifty consecutive turns 3.)25% of map is
uninhabited.
Just some thoughts, tell me what you think,
Steve
- [Freeciv-Dev] Re: Goals,
Anecdoter <=
|
|