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To: Anecdoter@xxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goals
From: Sune Kirkeby <sune@xxxxxxxxxxxxx>
Date: Sun, 2 Jan 2000 16:01:42 +0100

On Sun, Jan 02, 2000 at 01:18:51AM -0500, Anecdoter@xxxxxxx wrote:
>     Scientific challenges - An asteroid is about to hit the planet, or the 
> core is about to explode.  The civilizations must use their tech points to 
> research a solution.  If they fail, game over.   This ending should only be 
> possible very late in the game, when the civs are advanced enough to cope 
> with it.  This is very similar to the "stars going supernova" aspect of the 
> original Master of Orion.

MOO II also.

>     Economic victory - the civilization that controls over ninety percent of 
> the planet's GDP is declared the ruler of the planet.  This ending should 
> only be available after industrialization is discovered.   To achieve this 
> ending, a player would need to focus on developing his or her cities.  

Replace 90% with a ruleset or server option.

>     1984 Ending -  Just like in George Orwell's book, the world is divided 
> into several super nations that are never able to achieve a victory against 
> one another.  With nuclear weapons armed and subs skimming through the ocean, 
> the final outcome of the game is three paranoid men hovering above red 
> buttons, waiting for the slightest provacation.   This ending would be the 
> trickiest to implement - my best guess would be that the following conditions 
> would be needed to be met:  the total number of nukes on the planet would be 
> enough to cause a global extinction ending; no cities could be invaded for 
> the past fifty or one hundred turns.  
>     Global Peace - The game ends in perfect harmony.  This could only be 
> achieved if there are no conflicts for five hundred consecutive turns.

Hmm.. given a world with a lot of nukes, Global Peace cannot happen,
since the game goes Orwellian first...

>     Barbarian Horde - weakened by disasters and/or war, the players are faced 
> with a raging horde of heavily armed barbarians.  This ending should only be 
> possible after the following conditions have been met:  1). after year 1500 
> 2.)major disaster or conflicts for fifty consecutive turns 3.)25% of map is 
> uninhabited.

I'm guessing that "25% of the _inhapitable_ world is uninhapbited" would be
a better rule here, since some 79% (IIRC) of Earths surface is sea (just
picking an easy target here, you may replace Earth with something closer
to you ;-), which leaves some 21% habitable with present day tech.

-- 
Sune Kirkeby | "Imagine, if you will, that there were no such
             |  thing as a hypothetical situation..."

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