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[Freeciv-Dev] Re: [Freeciv] Re: Cultural domination (was: Wonders)

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Cultural domination (was: Wonders)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 3 Jan 2000 11:57:26 +0100

> > I Think your idea is very good.
> > I guess including a new counter for Cultural Awareness could help :
> > 100 means you're totally integrated within your civilisation, 50 your
> > under influence of another civ, and each 10 below that increase the
> > chance of changing allegiance to the other civ.

This should also depend on distance from enemy cities/units and/or
distance from own capital (like corruption does).  In Civ I, cities
could spontaneously go over to a neighbour if a nearby neighbouring city
was doing much better.  This element is still missing from Freeciv.

> > That poses also problem of relative influences etc.
> > We could also model riots and independance problems like Ireland,
> > Euskadi, Sri lanka,etc.

Yes, exactly.

> > And include new wonders (wonders from the Dark Side) like CIA,
> > Domino's theory.
> 
> Could someone exlain to me exactly what dominos theory is. I've heard of
> it before but i have no idea what it is. Thanks in advance.

The theory that if one nation falls (to be an ally to a certain
communist enemy, in the case in point), its neighbours will follow.

This would be 'automatic' if unrest and the chance of defection are
influenced by distance from one's own capital and proximity of an
'attractive' neighbour.  Cities already have their own idea of
happiness, after all, so they could work out for themselves whether
they would get any happier or more prosperous under the enemy rule, and
act upon it (as influcenced by a few government dependent settings).

-- 
Reinier

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