Re: [Freeciv-Dev] Idea for 2.0
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A useful discussion...
Generating it in the client and sending for safekeeping is
bad for traffic reasons.
Caching in the client is bad, as it assumes the one who
continues to play an empire is connecting from the same host.
I think either the server should keep and save a full map view for each client,
or the visibility rules should be modified so that you see
only the terrain type and cities, if a tile has been explored.
( I personally don't terraform much,
so forgetting about terragorming would work not too badly.)
If this is not what civII does, so be it - this is a networked game.
--
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
Spiegel Online, 12.6.99 -
Aktionaere rennen auf die Boerse, auf der einfach nichts los ist.
- Re: [Freeciv-Dev] Idea for 2.0, (continued)
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Burrows, 1999/07/18
- [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Reinier Post, 1999/07/19
- Re: [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Daniel Burrows, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Alan Schmitt, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, David Pfitzner, 1999/07/19
Re: [Freeciv-Dev] Idea for 2.0,
Peter Schaefer <=
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, David Pfitzner, 1999/07/17
Re: [Freeciv-Dev] Idea for 2.0, Andy Black, 1999/07/17
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