Re: [Freeciv-Dev] Idea for 2.0
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I think the issue is rather how the player should know it is the same one.
And this information would be easier to maintain through exchange of maps
(one would only need to check the last turn the tile was observed, and not
cross-check with other spottings of the same unit). And I think this is how
civ2 does it.
Alan
Artur Biesiadowski wrote:
> Greg Wooledge wrote:
>
> > But how would the client know that the Musketeer it sees now is the same
> > one that it saw 20 turns ago and 15 squares away?
>
> Every unit in game has unique id. I suppose that it is valid even after
> upgrade.
>
> Artur
- Re: [Freeciv-Dev] Idea for 2.0, (continued)
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Burrows, 1999/07/18
- [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Reinier Post, 1999/07/19
- Re: [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Daniel Burrows, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0,
Alan Schmitt <=
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, David Pfitzner, 1999/07/19
Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, David Pfitzner, 1999/07/17
Re: [Freeciv-Dev] Idea for 2.0, Andy Black, 1999/07/17
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