Re: [Freeciv-Dev] Idea for 2.0
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Greg Wooledge wrote:
> But how would the client know that the Musketeer it sees now is the same
> one that it saw 20 turns ago and 15 squares away?
Every unit in game has unique id. I suppose that it is valid even after
upgrade.
Artur
- Re: [Freeciv-Dev] Idea for 2.0, (continued)
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
- RE: [Freeciv-Dev] Idea for 2.0, Todd Goodman, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Burrows, 1999/07/18
- [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Reinier Post, 1999/07/19
- Re: [Freeciv-Dev] updating tile visibility (was: Idea for 2.0), Daniel Burrows, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 1999/07/18
- Re: [Freeciv-Dev] Idea for 2.0, Alan Schmitt, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/19
- Re: [Freeciv-Dev] Idea for 2.0, David Pfitzner, 1999/07/19
|
|