Re: [Freeciv-Dev] Idea for 2.0
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On 1999-07-16 12:14:12, David Pfitzner wrote:
> Artur Biesiadowski wrote:
>
> > Jules Bean wrote:
> >
> > >
> > > I disagree. I think that at save game time, the server should ask the
> > > client 'is there any data you want to save?'. And the client should
> > > send back its map.
>
> > - if client crash or lost link and restart, there will be nobody to get
> > this information from.
>
> Exactly. Furthermore, there are also AI players who you may
> want to connect to mid-game, and eg start playing as human.
Which is a problem with all client-side ai...
I suggested the mulitple players per nation thing to solve this...
> If the fog were a client thing, there would be no way to know
> what to display as foggy/how/etc when you first connect.
Sure there would...
The foggy map would be maintained by the nation leader...
You can get all the information You want from that one...
> > I agree that it would be nice to allow server to save some amount of
> > client-specific data from clients
>
> Yeah, in principle, but it could get complicated...
Complicated can be avoided and it is necessary if You
want the client to do anything...
Please, instead of restating problems I have suggested solutions to,
comment on those solutions...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/14
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
- RE: [Freeciv-Dev] Idea for 2.0, Todd Goodman, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/18
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