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[Freeciv-Dev] terrain ruleset implementation
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] terrain ruleset implementation
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 16 Jul 1999 22:52:39 -0400

I started off to make the various terrain types more like those in Civ2...
... What I wound up doing was implementing the terrain ruleset!

The basic changes, which prompted all this, are:
  - Farmland (2nd irrigation allows Supermarket effect).
  - Specials (two possible for almost each terrain type).
  - Rivers (they are not their own terrain type).

It's too big to send, so I posted it on my ftp site:
    ftp://dumuzi.codewell.com/pub/prj/freeciv/terrain_patch.tar.gz
The archive is almost 128k, and its contents are:
-rw-rw-r-- jjm/jjm        3502 1999-07-16 22:23 terrain_patch_notes.txt
-rw-rw-r-- jjm/jjm      580295 1999-07-16 22:28 terrain_ruleset.diff
-rw-rw-r-- jjm/jjm        5001 1999-07-16 22:41
terrain_ruleset_new_files.tar.gz

This is a very involved patch, touching around fifty files and modifying
the network protocol.  The work was based on a CVS update I did on July
14th -- hopefully the code hasn't migrated too far in three days ;-)

Look at terrain_patch_notes.txt for more information.

jjm


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