Re: [Freeciv-Dev] terrain ruleset implementation
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David Pfitzner wrote:
>
> Jeff Mallatt <jjm@xxxxxxxxxxxx> wrote:
>
> > I started off to make the various terrain types more like those in Civ2...
> > .. What I wound up doing was implementing the terrain ruleset!
> Since this patch breaks old tiles.xpm, I wonder if this would
> be a good time to split tiles.xpm into terrain.xpm and
> special.xpm? (Would this be good? The latter would be
> numbers, hit-point bars, etc). And perhaps also give hills,
> forests and mountains a full terrain line, rather than just
> four tiles (no vertical continuity). (Initially the full line
> could just be duplications of those four, but it would allow
> for later improvement). On the other hand I don't think the
> terrain.ruleset patch should be delayed for this or other
> unnecessary reasons. Maybe after terrain.ruleset but before
> the next release...
Ugh.. For the tiles - aren't the rulesets smart enough yet to allow
giving a file name or tile type identifier in addition to
the tile ? So that both types of tiles maybe read ?
--
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
Support the Campaign to Save Iridium Telecom -
phone Beavis 0049191088888888180332332 for a good time.
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