Re: [Freeciv-Dev] Idea for 2.0
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Artur Biesiadowski wrote:
> Jules Bean wrote:
>
> >
> > I disagree. I think that at save game time, the server should ask the
> > client 'is there any data you want to save?'. And the client should
> > send back its map.
> - if client crash or lost link and restart, there will be nobody to get
> this information from.
Exactly. Furthermore, there are also AI players who you may
want to connect to mid-game, and eg start playing as human.
If the fog were a client thing, there would be no way to know
what to display as foggy/how/etc when you first connect.
> I agree that it would be nice to allow server to save some amount of
> client-specific data from clients
Yeah, in principle, but it could get complicated...
-- David
- [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/14
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Jules Bean, 2019/10/12
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Daniel Sjolie, 1999/07/15
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
- RE: [Freeciv-Dev] Idea for 2.0, Todd Goodman, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Peter Schaefer, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Greg Wooledge, 1999/07/17
- Re: [Freeciv-Dev] Idea for 2.0, Artur Biesiadowski, 1999/07/17
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