Re: [Freeciv-Dev] easy AI is too hard (PR#11)
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beraud wrote:
>
> Children, let's listen religiously to a professionnal Freeciv looser.
> I mean.... ME. How many times did I tell you tha intelligence on the
> AI is NOT the problem. Even in easy mode, the AI shall not be an idiot.
> But what makes it unbeatable by long time beginners like me (played a
> lot of Civ and CivII games in Chieftain mode, about 30 Freeciv games
> and am still a really bad player. So you can trust me) is it's
> horrible research speed.
> [snip]
> It would be a real progress if something could be done at last !
>
> Alex
Ok, let's try to listen:
One good point that has been made that there is no peaceful AI,
and that some of the AI players should wish for a peaceful victory
(spaceship). Peaceful AI would also conduct diplomacy
(and give / take money).
How about handling the fast researching AI this way:
Easy ai 'cheats' and looks up the total researchpoints by
the other players, as compared to it's own. If the AI is ahead by more that
2 technologies, it raises tay rate and saves money.
Now what to do with the surplus money ? Maybe have the AI give money to
all other players ( With appropriate messages ).
Think you can do that, Alex ?
--
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
"FermaT, by Software Migrations Ltd, is an industrial strength program
transformation system used to migrate IBM 370 Assembler modules into
equivalent readable and maintainable COBOL programs, and to help solve
the year 2000 challenge for IBM 370 Assembler code."
- Re: [Freeciv-Dev] bug system info (PR#11), (continued)
- Re: [Freeciv-Dev] easy AI is too hard (PR#11), Nicolas Brunel, 1999/06/02
- Re: [Freeciv-Dev] easy AI is too hard (PR#11), rizos, 1999/06/02
- Re: [Freeciv-Dev] easy AI is too hard (PR#11), brunel, 1999/06/02
- Re: [Freeciv-Dev] easy AI is too hard (PR#11), stuckey, 1999/06/02
- Re: [Freeciv-Dev] easy AI is too hard (PR#11), beraud, 1999/06/03
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