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Re: [Freeciv-Dev] easy AI is too hard (PR#11)
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Re: [Freeciv-Dev] easy AI is too hard (PR#11)

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To: dwp@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] easy AI is too hard (PR#11)
From: Nicolas Brunel <brunel@xxxxxxxxxxxxxxxxxxxx>
Date: Wed, 2 Jun 1999 09:09:19 +0000 (GMT)

> Full_Name: David Pfitzner
> Version: 
> OS: 
> Submission from: (NULL) (150.203.89.174)
> Submitted by: dwp
> 
> 
> This is a bug which was listed for freeciv 1.8.0 and still applies.
> This message is just to put it into the bug system.
> Actually this is really a "wishlist" item.
> 
> - The easy AI is not easy enough.
> 
> For novice players the "easy" AI can still be overwhelming.
> It is very agressive early in the game.
> 
> A possible workaround is to set the server option "generator"
> to 2 or 3 before starting the game, so each player starts on their
> own island.
Hello,

   going on the test. Brunus has reported a victory against easy AI ! It
was the first time he win against AI. He was very happy to discover
railroad. The problem seems now to be that there is a too big gap
between easy and normal. One solution will be to be abble to set
directly game.level. After modify ai_fuzzy to
level 1   2   3   4   5   6   7   8    9   10
fuzzy 300 250 200 150 100 50  0  0   0  0

Best regards,


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