Re: [Freeciv-Dev] A few miscellaneous ideas for improvement
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Jules Bean (jmlb2@xxxxxxxxxxxxxxxx) wrote:
> The timing of terrain changes seems OK to me. If anything, the whole
> idea seems a bit unbalancing to me.
It's taken directly from Civ2 (except, as noted, the timing).
I don't use it all that much, usually -- I usually have to send my
Engineers over to build roads and irrigation on the lands I've just
conquered, rather than wasting dozens of turns transforming terrain.
But occasionally it's a nice and useful feature (particularly after
global warming).
> On an almost entirely unrelated note - if the docs are to be believed,
> railroads are only barely useful in freeciv - they only affect squares
> with at least 2 resources - which is just coal and mined hills, IIRC.
Also forests (with or without game) and mined deserts and mountains,
as well as swamps with oil. And whatever else I've forgotten....
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
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