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Re: [Freeciv-Dev] A few miscellaneous ideas for improvement
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Re: [Freeciv-Dev] A few miscellaneous ideas for improvement

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To: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] A few miscellaneous ideas for improvement
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Tue, 11 May 1999 18:12:00 -0400

Jules Bean (jmlb2@xxxxxxxxxxxxxxxx) wrote:

> The timing of terrain changes seems OK to me.  If anything, the whole
> idea seems a bit unbalancing to me.

It's taken directly from Civ2 (except, as noted, the timing).

I don't use it all that much, usually -- I usually have to send my
Engineers over to build roads and irrigation on the lands I've just
conquered, rather than wasting dozens of turns transforming terrain.
But occasionally it's a nice and useful feature (particularly after
global warming).

> On an almost entirely unrelated note - if the docs are to be believed,
> railroads are only barely useful in freeciv - they only affect squares
> with at least 2 resources - which is just coal and mined hills, IIRC.

Also forests (with or without game) and mined deserts and mountains,
as well as swamps with oil.  And whatever else I've forgotten....

-- 
Greg Wooledge                    | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx             | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |

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