Re: [Freeciv-Dev] A few miscellaneous ideas for improvement
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Massimo Campostrini wrote:
>
> Jules Bean <jmlb2@xxxxxxxxxxxxxxxx> writes:
>
> > B) Micromanagement:
> >
> > In any reasonably large game (e.g. default map size) when you are
> > winning, micromanagement becomes a pain. This could be alleviated by
> > building a bit more 'helping hand' AI into the client. A few things I
> > can think of which would help:
>
> Yes, this is a huge pain. When I play against AIs, I build few big
> cities rather than many small cities, even if it's not the optimal
> strategy, because the game is less boring. A "city helper" AI would
> be invaluable.
>
> > Convert desert to plains
>
> Can you really do this?
Yup. And more or less any other kind of change. Lookup up 'terrain
improvements' and the individual terrain entries in help. It takes
ages, though, and requires engineers.
Jules
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| Jelibean aka | jules@xxxxxxxxxxxxxxx | 6 Evelyn Rd |
| Jules aka | | Richmond, Surrey |
| Julian Bean | jmlb2@xxxxxxxxxxxxxxxx | TW9 2TF *UK* |
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- [Freeciv-Dev] A few miscellaneous ideas for improvement, Jules Bean, 1999/05/07
- [Freeciv-Dev] fast hack for an easy AI., Nicolas Brunel, 1999/05/07
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Daniel Sjolie, 1999/05/07
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Massimo Campostrini, 1999/05/10
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement,
Jules Bean <=
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Greg Wooledge, 1999/05/10
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Jules Bean, 1999/05/10
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, David Pfitzner, 1999/05/10
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Nicolas Brunel, 1999/05/11
- Re: [Freeciv-Dev] A few miscellaneous ideas for improvement, Greg Wooledge, 1999/05/11
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