Re: [Freeciv-Dev] A few miscellaneous ideas for improvement
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On Tue, 11 May 1999, Jules Bean wrote:
> The timing of terrain changes seems OK to me. If anything, the whole
> idea seems a bit unbalancing to me. Maybe they should cost money too
> (that would be vaguely realistic - I mean, when was the last time you
> saw an industrial nation convert several hundred square miles of salt
> swamp to arable farm-land? It must be expensive, or it'd be happening
> all over the place)
It costs money but not directly.
The engineer which is used would otherwise has been a citizen of a town.
In the town, it would help earning money.
See how much a settler slow down the expansion of a city, you will see
it represents much ressources.
>
> On an almost entirely unrelated note - if the docs are to be believed,
> railroads are only barely useful in freeciv - they only affect squares
> with at least 2 resources - which is just coal and mined hills, IIRC.
> ISTR that in Civ I, railroads improved trade as well? I mean, I know
> there's a civserver option to make them do whatever, I was jsut
> surprised how unuseful they are by default..
In civ1, there wasn't any stockmarket or supermarket. If you calculate
food and trade + the effect of these 2 buildings, towns become
powerfull too easily.
Here end my comments,
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