Re: [Freeciv-Dev] caravan behavior
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> But this is in the server, and the server can't popup windows.
> It can only send the client information which the client may
> use to decide when to popup windows.
>
> So, for friendly cities you could do the following: In the client,
> when you try to move a unit into the city, the client just do the
> move as for any other units. When the server sends back to say
> "the caravan has successfully moved into the city", _then_ popup
> the Wonder/trade dialog if appropriate. This could even be useful
> for goto-ing units, though as before this may not be confusing
> if it happens at end-turn/begin-turn.
We already have a list of activity for diplomats and settlers.
We can do the same for caravans.
CARAVAN_IDLE -> normal goto.
CARAVAN_WONDER -> automatticaly try to help build wonder.
CARAVAN_TRADE -> // // // etablish a trade route.
With a key to swap from one activity to another.
So, we will know at once what to do.
Best regards,
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/02
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/02
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior,
Nicolas Brunel <=
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/06
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/06
- [Freeciv-Dev] barbarian patch, Falk Hueffner, 1999/05/07
- Re: [Freeciv-Dev] caravan behavior, Greg Wooledge, 1999/05/06
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/02
|
|