Re: [Freeciv-Dev] caravan behavior
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
David Pfitzner (dwp@xxxxxxxxxxxxxx) wrote:
> IIRC, in Civ1 if you move a caravan into an enemy city,
> it established a trade route without any dialog?
That's true for both Civ1 and Civ2.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
- Re: [Freeciv-Dev] caravan behavior, (continued)
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/06
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/06
- [Freeciv-Dev] barbarian patch, Falk Hueffner, 1999/05/07
- Re: [Freeciv-Dev] caravan behavior,
Greg Wooledge <=
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/02
|
|