| Re: [Freeciv-Dev] caravan behavior[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 Peter Schaefer wrote:
> Maybe just move the caravan into (own) cities and add a 
> "help build wonder" / "establish traderoute(profits/trade)" command
> for caravans which doesn''t need movement points ?
Um, these commands already exist! :-)
So yes, in cases where the unit might or might not be able 
to make the move, it does make sense to "try the move", and 
then do the Wonder/Trade thing if the move was successful.
> Doesn''t help with enemy cities .. .
True.
-- David
 
 
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/02Re: [Freeciv-Dev] caravan behavior, (continued)
Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/05
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/05
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/06
Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/06
[Freeciv-Dev] barbarian patch, Falk Hueffner, 1999/05/07
Re: [Freeciv-Dev] caravan behavior, Greg Wooledge, 1999/05/06
 
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