Re: [Freeciv-Dev] caravan behavior
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Peter Schaefer wrote:
> Maybe just move the caravan into (own) cities and add a
> "help build wonder" / "establish traderoute(profits/trade)" command
> for caravans which doesn''t need movement points ?
Um, these commands already exist! :-)
So yes, in cases where the unit might or might not be able
to make the move, it does make sense to "try the move", and
then do the Wonder/Trade thing if the move was successful.
> Doesn''t help with enemy cities .. .
True.
-- David
- Re: [Freeciv-Dev] caravan behavior, (continued)
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/05
- Re: [Freeciv-Dev] caravan behavior, Lalo Martins, 1999/05/06
- Re: [Freeciv-Dev] caravan behavior, Nicolas Brunel, 1999/05/06
- [Freeciv-Dev] barbarian patch, Falk Hueffner, 1999/05/07
- Re: [Freeciv-Dev] caravan behavior, Greg Wooledge, 1999/05/06
Re: [Freeciv-Dev] caravan behavior, David Pfitzner, 1999/05/02
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