Re: [Freeciv-Dev] Spies, Diplomats veterans etc.
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> > That would pretty
> > much kill off the value of espionage against cities.
>
> But remember: if the attacker can send one Spy through the enemy lines,
> (s)he can send a whole bunch. Especially since the proposed patch
> reduces defending spies' hit points, a second or subsequent attempt may
> be successful where the first failed.
That's the idea - glad at least Greg has figured out what I'm trying to do -
that is, rebalance this aspect of the game. It went too far against the use of
espionage when the AI was modified to produce billions of diplomats. I
hesitate to make the attacker ANY more powerful. It should be more playable
now - so lets have some testing with the patch :)
As I've said in a previous email - diplchance still applies, but AFTER the
mission - so we still have a blanket chance of losing a spy.
--
Cheers Kris...
Re: [Freeciv-Dev] Spies, Diplomats veterans etc., Greg Wooledge, 1999/03/29
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