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Re: [Freeciv-Dev] Spies, Diplomats veterans etc.
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Re: [Freeciv-Dev] Spies, Diplomats veterans etc.

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To: Stephen Hodge <stephenh@xxxxxxxxxx>
Cc: Greg Wooledge <wooledge@xxxxxxxxxxx>, Rizos Sakellariou <rizos@xxxxxxxxxxx>, Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, kris@xxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Spies, Diplomats veterans etc.
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Mon, 22 Mar 1999 10:09:24 +1200

> >   2) The defender can stockpile as many defending Spies/Diplomats as
> >      (s)he likes.  They have no upkeep.  Since the attacker must defeat
> >      every opponent, (s)he starts at a disadvantage.
> 
> I didn't think this applied to Spies/Diplomats. I thought it was one-on-one
> contest with the strongest defender, and if the attacker won they got to do
> their thing.

Greg is right, at least in freeciv, you MUST defeat every defending 
spy/diplomat to have access to the city.  Question, why did I originally 
program it that way?  Because that is the way millitary units act - and it 
seemed reasonable to be consistent.
-- 

Cheers Kris...




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