Re: [Freeciv-Dev] Spies, Diplomats veterans etc.
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> > 2) The defender can stockpile as many defending Spies/Diplomats as
> > (s)he likes. They have no upkeep. Since the attacker must defeat
> > every opponent, (s)he starts at a disadvantage.
>
> I didn't think this applied to Spies/Diplomats. I thought it was one-on-one
> contest with the strongest defender, and if the attacker won they got to do
> their thing.
Greg is right, at least in freeciv, you MUST defeat every defending
spy/diplomat to have access to the city. Question, why did I originally
program it that way? Because that is the way millitary units act - and it
seemed reasonable to be consistent.
--
Cheers Kris...
Re: [Freeciv-Dev] Spies, Diplomats veterans etc., Greg Wooledge, 1999/03/29
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