Re: [Freeciv-Dev] Spies, Diplomats veterans etc.
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Although the idea of reducing hp's seems good,
the problem i see with the following is that
it changes dramatically the odds currently in
place (as defined by game.diplchance which is
no longer taken into account) in favour of a
stronger attacker. For example, a veteran
diplomat succeeds slightly more than 4 out of 5
against a defending diplomat - see table below:
A \ D Dipl. VD/Spy Vet.Spy
===============================
Dipl. 0.50 0.186 0.064
V.D./Spy 0.814 0.50 0.263
Vet.Spy 0.935 0.737 0.50
(it is assumed that both units start with 10 hp)
To fix this, game.diplchance should be taken into account
in defensestrength (in spy_versus_spy), and the strength
of different types of diplomat/spy should be modified.
I have to think more before coming up with a good solution.
Any suggestions on desirable probabilities in the above
table is welcome (assume that game.diplchance remains 3).
--rizos
Re: [Freeciv-Dev] Spies, Diplomats veterans etc., Greg Wooledge, 1999/03/29
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