[Freeciv-Dev] gameplay
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I haven't tried the GTK client yet, it's probably a little behind the Xaw one
in features.
> * freeciv does not inform you when a structure is completed in a c
In the Xaw client, this is configurable.
> Instead,
> the city switches to another, apparently randomly chosen, structure. This is
> extremely annoying;
I agree. Actually, if I could somehow configure which one it would choose,
it would be useful.
> * freeciv does not inform you when a city enters disorder.
In the Xaw client, this is configurable.
> * Notifications. There are many times when Freeciv displays fairly important
> messages in the info box at the bottom without much fanfare. I'd like an
> option to display various types of messages in a popup box so that I don't
> miss
> them.
In the Xaw client, this is configurable.
> For example, tech achievements;
Oh yes! I wish that in the Xaw client, I could turn them off!
> Civs I and II pop up a dialog, which is sometimes
> helpful and sometimes annoying. :-)
The Xaw client's behaviour.
>
> * Unit movement. I had 'smooth movement' or some such item selected, but
> units
> still simply disappeared from one square and appeared in another.
Not so in the Xaw client.
> * Combat. This is related to the above problem, I suspect. When my units
> were attacked (or when I attacked another unit), there was no indication of
> the
> battle. The vanquished unit simply vanished from the map, and the HP bar
> of the victorious unit dropped. When an AI player was attacking me, I often
> didn't even see the unit that attacked.
Huh? Not so in the Xaw client.
> * Players. The flags for each country are cute, but it's much easier to
> quickly recognize a solid color. I found it difficult to distinguish between
> the various players.
In the Xaw client, this is configurable.
> * Balance. In 1500 BC (or thereabouts) musketeers were dropped outside
> my cities. This doesn't seem so good to me.
Balance of what? I don't understand your complaint ...
> * City displays. I'm not sure here, the pictograms in CivI/II were useful for
> getting an at-a-glance image of a city's production, but the numbers are nice
> too. Maybe you should include both in the popup window?
I don't know. I have no complaint about te Xaw client in this respect.
> * City List. It's wonderful, but I noticed two problems: first, when you
> Change what a city is building, it deselects the city. I don't like thi
> behavior since I might want to do several things in a row with a city.
Try the Xaw client.
> Second,
> clicking on Buy doesn't give you a confirmation dialog, so if you might not
> have wanted to buy the item after seeing the cost, you don't get a choice.
> (could you just call the city_buy_item routine?)
? No such problem in the Xaw client.
> * City tiles. CivI and CivII indicated graphically whether a city had
> defenders. Freeciv doesn't.
Yes, the Xaw client has had problems with this as well, for a while,
because the two colous were too similar. Not anymore (in CVS).
> * Science report. Is that list at the bottom of the dialog a list of techs?
I don't know. Try the Xaw client.
> * Aesthetics. I think that a lot of things in the GTK+ client need to be
> redesigned to be prettier.
Well, aesthetics is the one reason the GTK client was created, I suppose.
But it's brand new.
> * Client control of server. This is a big architectural change, I assume,
Not really, if you're happy with a simple method.
> The server should still be a separate process; perhaps the
> first player that connects would be considered the 'admin'.
I was thinking of a 'master' command to allow/disallow server commands issued
from particular players.
>(magic cookies
> would help for authentication here, although that player would usually
> be local) This is probably more of a 'wishlist' item..
Maybe, maybe not.
> Nothing is hopeless.
I see you've been using the GTK client :-)
> PROOF:
> (a) Assume the opposite.
> (b) If something _is_ hopeless, then its condition can only improve.
> (c) If its condition can only improve, then there must be hope for it.
(The invalid step.)
> (d) Therefore, nothing is hopeless. QED.
--
Reinier Post rp@xxxxxxxxxx
- [Freeciv-Dev] Freeciv gameplay, Daniel Burrows, 1999/02/03
- Re: [Freeciv-Dev] gameplay, Lalo Martins, 1999/02/04
- Re: [Freeciv-Dev] gameplay, Reinier Post, 1999/02/05
- Re: [Freeciv-Dev] gameplay, Daniel Burrows, 1999/02/06
- Re: [Freeciv-Dev] gameplay, Daniel Burrows, 1999/02/06
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