Re: [Freeciv-Dev] 1.7.2
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NU Euren Leif wrote:
> Esben wrote:
> > A single to rearrange all workers in a city (from the city report),
> > or even better to rearrange all workers in all city.
>
> Yes, yes! I'd love it!
Hmm, I don't always agree with the AI about where to place workers,
so would find this of limited use. And what should it do about
specialists and disorder?
> > And what about an order list for what to build in cities ?
> I don't get it. What do you mean?
>
> Another thing I'd like to see is a rearrangement of the order in the
> improvement list. As it is now (I use a version of 98-09-30), first are
> city improvements in alphabetical order, then wonders (again in
> alphabetical order) and last Capitalization. This is a bit annoying,
> especially at later stages when you got lots of cities and are founding
> yet a new one (or conquering one of lower tech level) -- after the first
> improvement it gets on building an Airport, when it's a Granary or
> Harbour you need there.
>
> Left to themselves, cities gets really silly when you get to 'P'. One
> city builds a Palace, and when it's finished, a Police Station. When the
> station is finished, another city has built the Palace, so this city
> starts to build a Palace again. After a while almost all the cities are
> competing building palaces, and valuable production is wasted.
Huh? Sounds like you need to upgrade. Freeciv has had the AI select
the next improvement to build (even for human players, and specifically
not Palace) for a long time (I would have thought long before the date
you quote). (Eg, in 1.7.1, released early September.)
The AI choice is not always what you want (particularly I would like it not
to choose wonders for me), and what others are suggesting might be better,
but current freeciv behaviour is certainly better than what you're describing.
-- David
- Re: [Freeciv-Dev] 1.7.2, (continued)
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