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[freeciv-ai] Re: AI is really confused about wonders

[freeciv-ai] Re: AI is really confused about wonders

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To: Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx>
Cc: Lo'oris <lo_oris@xxxxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx, Per Inge Mathisen <per@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: AI is really confused about wonders
From: Mateusz Stefek <ms209290@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 11 Feb 2005 12:58:30 +0100 (CET)

On Thu, 10 Feb 2005, Benoit Hudson wrote:

> On Fri, Feb 11, 2005 at 01:04:46AM +0100, Lo'oris wrote:
> > all this sound both like "AI+wonder system should need very a big patch
> > to completely change its behaviour about that" and like "There are more
> > important issues" (and i agree).
> >
> > anyway, just to try to improve this aspect of the game, i could start
> > writing some logic pseudo-code or algorythms that could eventually be
> > turned into code if somebody wants to...
> I'm thinking we should have a market-based system on the civ-wide scale
> for choosing what to build, basically: what's the benefit of building
> this wonder / improvement / unit?  What's the cost (including switching
> costs)?  For things that can only be built once (wonders), only the one
> with best benefit - cost should build it; others should build something
> else instead.
> And then we need a way not to oscillate.
>         -- Benoît
I was searching through the code and didn't find anything that counts lost 
shields when changing the production. So I think AI doesn't care if it 
looses few hundred shields when switching from wonder to f.e. Costal 
This is major problem. 


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