Complete.Org: Mailing Lists: Archives: freeciv-ai: February 2005:
[freeciv-ai] Re: AI is really confused about wonders

[freeciv-ai] Re: AI is really confused about wonders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Lo'oris" <lo_oris@xxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx, Per Inge Mathisen <per@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: AI is really confused about wonders
From: Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 10 Feb 2005 12:06:46 -0500

On Thu, Feb 10, 2005 at 02:18:52AM +0100, Lo'oris wrote:
> the top (even losing some food if necessary), and if i can i send it 
> some caravans/freights. 
> i suppose he doesn't do any of theese things :/ 

The AI does, in fact, send caravans.  That said, the AI doesn't value
the Trade tech very highly, so it doesn't get caravans until about 1000
AD in a typical game.

(I have a patch out to make the AI smarter about using built caravans,
but I don't know of work to make it smarter about getting caravans).

> i receive lots of messages of cities starting to build a wonder and 
> changing idea. He always looses large amounts of production and time 
> this way. Sometimes he also starts to build the same wonder in two 
> cities, and things like that. 

Major problem; it's been happening forever; it happened in civ2 as well.

The reason: most things are done with local reasoning.  That is, each
city thinks "oh, it'd be nice to have the pyramids" and starts to build
it, all at the same time.  Then the city has some pressing need (say,
for a defender), and it can't ask another city to fulfill it, so it has
to switch.

        -- Benoît

[Prev in Thread] Current Thread [Next in Thread]