Complete.Org: Mailing Lists: Archives: freeciv-ai: February 2005:
[freeciv-ai] Re: AI is really confused about wonders

[freeciv-ai] Re: AI is really confused about wonders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx, Per Inge Mathisen <per@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: AI is really confused about wonders
From: Lo'oris <lo_oris@xxxxxxxxxxxxx>
Date: Fri, 11 Feb 2005 01:04:46 +0100

Il giorno 10/feb/05, alle 18:06, Benoit Hudson ha scritto:

The AI does, in fact, send caravans. That said, the AI doesn't value the Trade tech very highly, so it doesn't get caravans until about 1000 AD in a typical game.

(I have a patch out to make the AI smarter about using built caravans, but I don't know of work to make it smarter about getting caravans).

i receive lots of messages of cities starting to build a wonder and changing idea. He always looses large amounts of production and time this way. Sometimes he also starts to build the same wonder in two
cities, and things like that.

Major problem; it's been happening forever; it happened in civ2 as well.

The reason: most things are done with local reasoning. That is, each city thinks "oh, it'd be nice to have the pyramids" and starts to build it, all at the same time. Then the city has some pressing need (say,
for a defender), and it can't ask another city to fulfill it, so it has to switch.

all this sound both like "AI+wonder system should need very a big patch to completely change its behaviour about that" and like "There are more important issues" (and i agree).

anyway, just to try to improve this aspect of the game, i could start writing some logic pseudo-code or algorythms that could eventually be turned into code if somebody wants to...
[Lo'oris,] tu sei il lano e modifichi astromondi
- Braindamage


[Prev in Thread] Current Thread [Next in Thread]