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February 2005: [freeciv-ai] Re: AI is really confused about wonders |
[freeciv-ai] Re: AI is really confused about wonders[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Il giorno 11/feb/05, alle 09:32, Eddie Anderson ha scritto: 1) Only one city at a time (per AI per continent) should be allowed 5) If a defensive (or other) unit is needed in the wonder-building could be improved: a) if there is more than one city willing (and able) to build a wonder, only the best one starts it. best one is based on: "high production" + "city position" (i.e. not many enemies nearby). "high production" implies not caring about trade and caring about food only if a city growth is really close to come. b) if the choosed city has got no good defense units, either a nearby city sends some, or builds some units before starting wonder. In no case a city with a wonder could be unprotected. c) besides caravans, in case of need, even old obsolete units could be disbanded to gain production. d) before building a wonder, if factory is not present in the city, AI should calculate if it is faster to build the wonder, or to build the factory and then the wonder. This is especially true if you have hoover dam and the city could support it (does hoover dam counts as hydro plant even in cities that could not have one?). e) in case of pollution, all free engineers should have maximum priority in cleaning the wonder-building city. Building mines (and railroads, especially on iron) in that city should be high priority too. question 1) when an AI contracts about giving away or getting cities, is he aware of wonders? And in war, when trying to conquer cities or inciting revolts? question 2) is AI aware of other civilizations building wonders? -- Lo'oris un SemidioElettrico che quando parla evoca tsunami assassini,tristemente cavalcati e domati da Polli di silicone,Pirati boriosi o da Iena Priskin..... - Tommy, lo Stregatto Astratto giocoloso di quartiere Situs: http://looris.ath.cx/~looris
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