[freeciv-ai] Re: AI Diplomacy v11 (PR#2413)
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On Mon, 21 Jul 2003, Per I. Mathisen wrote:
> On Mon, 21 Jul 2003, Jason Short wrote:
> > > Problem is, the lengthier it is, the less it can be used without drowning
> > > us in its output. Maybe we need something like a DEBUG_THIS packet which
> > > we can use (from client) to tell the server to output (LOG_NORMAL) the
> > > details of a certain player/unit/city right now,once?
> >
> > Introducing new network packets & traffic for debugging seems crazy.
>
> I guess you are right. It is not like debugging is important or anything.
Is it sarcasm?
Anyway, the printout function is quite useful even it isn't used every
turn. It can be ran from gdb for example.
G.
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413),
Gregory Berkolaiko <=
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Gregory Berkolaiko, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/23
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