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[freeciv-ai] Re: AI Diplomacy v11 (PR#2413)

[freeciv-ai] Re: AI Diplomacy v11 (PR#2413)

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: AI Diplomacy v11 (PR#2413)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 21 Jul 2003 08:14:41 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen wrote:
> On Mon, 21 Jul 2003, Gregory Berkolaiko wrote:
>>14. It would be good to have a nice all-in-one printout function for a
>>player diplomacy state.Would be very useful for behaviour debugging.
> Problem is, the lengthier it is, the less it can be used without drowning
> us in its output. Maybe we need something like a DEBUG_THIS packet which
> we can use (from client) to tell the server to output (LOG_NORMAL) the
> details of a certain player/unit/city right now, once?

Introducing new network packets & traffic for debugging seems crazy.


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