[freeciv-ai] Re: AI Diplomacy v11 (PR#2413)
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Per I. Mathisen wrote:
> On Mon, 21 Jul 2003, Gregory Berkolaiko wrote:
>
>>14. It would be good to have a nice all-in-one printout function for a
>>player diplomacy state.Would be very useful for behaviour debugging.
>
>
> Problem is, the lengthier it is, the less it can be used without drowning
> us in its output. Maybe we need something like a DEBUG_THIS packet which
> we can use (from client) to tell the server to output (LOG_NORMAL) the
> details of a certain player/unit/city right now, once?
Introducing new network packets & traffic for debugging seems crazy.
jason
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Gregory Berkolaiko, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Gregory Berkolaiko, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/23
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