[freeciv-ai] Re: AI Diplomacy v11 (PR#2413)
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[freeciv-ai] Re: AI Diplomacy v11 (PR#2413) |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 21 Jul 2003 08:20:20 -0700 |
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rt@xxxxxxxxxxxxxx |
On Mon, 21 Jul 2003, Jason Short wrote:
> > Problem is, the lengthier it is, the less it can be used without drowning
> > us in its output. Maybe we need something like a DEBUG_THIS packet which
> > we can use (from client) to tell the server to output (LOG_NORMAL) the
> > details of a certain player/unit/city right now,once?
>
> Introducing new network packets & traffic for debugging seems crazy.
I guess you are right. It is not like debugging is important or anything.
- Per
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413),
Per I. Mathisen <=
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Gregory Berkolaiko, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Gregory Berkolaiko, 2003/07/21
[freeciv-ai] Re: AI Diplomacy v11 (PR#2413), Per I. Mathisen, 2003/07/23
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