Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2003:
[freeciv-ai] Re: Help offered, and a possible bug

[freeciv-ai] Re: Help offered, and a possible bug

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Help offered, and a possible bug
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 22 Apr 2003 19:43:49 +0200

On Tue, Apr 22, 2003 at 04:58:21PM +0300, Juhani Heino wrote:
> In my last game (against 3 hard AIs) a big chunk of my continent
> (over 100 tiles) remained uninhabited. I didn't need any
> more cities, so I let it be. In the end of the game it was still
> empty. There was some dispute between the AI (Estonia) that was
> originally there, and an invader, but it seemed to be "cold war"
> enough that they would find time to build settlers and some escort.
> Estonians even had two units guarding my border city, so they must
> have had knowledge of the land in between. Estonia remained the
> poorest nation, so it would have benefited lots from extra cities.

Hhm, I've also noticed some AI weakness in settling, even in advanced
centuries, during some recent games. I wonder if this has always been like
this ... I don't know.


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

[Prev in Thread] Current Thread [Next in Thread]