Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2003:
[freeciv-ai] Help offered, and a possible bug

[freeciv-ai] Help offered, and a possible bug

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Help offered, and a possible bug
From: Juhani Heino <juhani.heino@xxxxxxxxxx>
Date: Tue, 22 Apr 2003 16:58:21 +0300


First of all, a little observation that may interest this list
generally. Skip the rest freely.

In my last game (against 3 hard AIs) a big chunk of my continent
(over 100 tiles) remained uninhabited. I didn't need any
more cities, so I let it be. In the end of the game it was still
empty. There was some dispute between the AI (Estonia) that was
originally there, and an invader, but it seemed to be "cold war"
enough that they would find time to build settlers and some escort.
Estonians even had two units guarding my border city, so they must
have had knowledge of the land in between. Estonia remained the
poorest nation, so it would have benefited lots from extra cities.

I didn't find anything about this in the readme, but I saw that
it needs a major overhaul. Can I help some way? I have programmed
with C, but my projects were always so small that I haven't even
needed a makefile. AI seems the most natural area, but if you don't
need me, you can ask freeciv-dev. Or perhaps i18n - I already belong
to the translation team so maybe there is something I can do.


[Prev in Thread] Current Thread [Next in Thread]