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[freeciv-ai] Re: Help offered, and a possible bug
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[freeciv-ai] Re: Help offered, and a possible bug

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To: Juhani Heino <juhani.heino@xxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Help offered, and a possible bug
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 23 Apr 2003 10:30:11 +0000 (GMT)

On Tue, 22 Apr 2003, Juhani Heino wrote:
> In my last game (against 3 hard AIs) a big chunk of my continent
> (over 100 tiles) remained uninhabited. I didn't need any
> more cities, so I let it be. In the end of the game it was still
> empty. There was some dispute between the AI (Estonia) that was
> originally there, and an invader, but it seemed to be "cold war"
> enough that they would find time to build settlers and some escort.
> Estonianseven had two units guarding my border city, so they must
> have had knowledge of the land in between. Estonia remained the
> poorest nation, so it would have benefited lots from extra cities.

Yes, the AI settler code isn't optimal. I've written a replacement, but it
isn't in cvs yet, and it doesn't support ferries either yet.

> I didn't find anything about this in the readme, but I saw that
> it needs a major overhaul. Can I help some way? I have programmed
> with C, but my projects were always so small that I haven't even
> needed a makefile. AI seems the most natural area

Then welcome to the AI team! There is enough to do around here for
everyone :-)

I suggest you start reading doc/README.AI, doc/HACKING and the mail
archives. Also check out http://rt.freeciv.org/ to see what work has
already started on.

  - Per



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