[freeciv-ai] Re: Measure the AI ability to harvest resources
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On Mon, Nov 25, 2002 at 12:47:46PM +0000, Gregory Berkolaiko wrote:
> On Sun, 24 Nov 2002, Raimar Falke wrote:
>
> > all 4 player are controlled by server-AI:
> >
> > 2: 29: Wang Gon:(f s t)=( 75 125 138) (l t s)=( 0 11
> > 127) s= 5206 uf= 429
> > 2: 29: Guntis Ulmanis:(f s t)=( 113 147 146) (l t s)=( 0 1
> > 145) s= 6398 uf= 440
> > 2: 29: Richard Lionheart:(f s t)=( 112 189 59) (l t s)=( 0 25
> > 34) s= 6049 uf= 499
> > 2: 29: Genghis:(f s t)=( 105 60 144) (l t s)=( 0 0
> > 144) s= 4743 uf= 408
> >
> > Agents (CMA, SMA and EA) control Genghis (the player with the lowest
> > rating):
> > 2: 29: Wang Gon:(f s t)=( 75 125 138) (l t s)=( 0 11
> > 127) s= 5206 uf= 441
> > 2: 29: Guntis Ulmanis:(f s t)=( 113 147 146) (l t s)=( 0 1
> > 145) s= 6398 uf= 443
> > 2: 29: Richard Lionheart:(f s t)=( 112 189 59) (l t s)=( 0 25
> > 34) s= 6049 uf= 493
> > 2: 29: Genghis:(f s t)=( 87 187 90) (l t s)=( 0 13
> > 77) s= 5912 uf= 438
> > +25%
>
> Threefold increase in production but twofold slump in science! Can CMA be
> adjusted so that both science and production are increased?
It can. But I don't think that this is a good idea. We are here
speaking of the first 30 turns. IMHO it is better to produce settlers
here to found cities. I have no facts to back this up.
> > agents control Guntis (highest rating):
> > 2: 29: Wang Gon:(f s t)=( 75 125 138) (l t s)=( 0 11
> > 127) s= 5206 uf= 445
> > 2: 29: Guntis Ulmanis:(f s t)=( 125 223 105) (l t s)=( 0 28
> > 77) s= 7426 uf= 423
> > 2: 29: Richard Lionheart:(f s t)=( 112 189 59) (l t s)=( 0 25
> > 34) s= 6049 uf= 493
> > 2: 29: Genghis:(f s t)=( 105 60 144) (l t s)=( 0 0
> > 144) s= 4743 uf= 413
> > +16%
>
> Same here, huge slump in science, and an increase of production.
>
> > To have a fairer ground for comparing (and also to see how bad/good my
> > EA is) I now show all the players the map at the start of the game.
>
> What does that mean???
show_map_to_all is called before the game starts.
> > 2: 29: Wang Gon:(f s t)=( 71 147 150) (l t s)=( 0 42
> > 108) s= 5648 uf=4000
> > 2: 29: Guntis Ulmanis:(f s t)=( 123 160 162) (l t s)=( 0 11
> > 151) s= 7001 uf=4000
> > 2: 29: Richard Lionheart:(f s t)=( 108 195 92) (l t s)=( 0 30
> > 62) s= 6471 uf=4000
> > 2: 29: Genghis:(f s t)=( 145 173 139) (l t s)=( 0 19
> > 120) s= 7364 uf=4000
> >
> > All AIs perform better. Genghis is +55%. I thought that the AI is
> > omniscience.
>
> Mhh, interesting.
>
> > I haven't searched why the server AIs perform badly. It is quite
> > possible that they built warriors or barracks. Nevertheless this is an
> > error. Everybody should built cities the first dozen rounds. And
> > explore huts (no huts here to be more fair).
>
> AI builds barracks by default, before building any attacking troops.
This is IMHO bad.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Transported to a surreal landscape, a young girl kills the first woman
she meets and then teams up with three complete strangers to kill again."
-- TV listing for the Wizard of Oz in the Marin Independent Journal
[freeciv-ai] Re: Measure the AI ability to harvest resources, Per I. Mathisen, 2002/11/24
[freeciv-ai] Re: Measure the AI ability to harvest resources, Gregory Berkolaiko, 2002/11/25
[freeciv-ai] Re: Measure the AI ability to harvest resources, Raimar Falke, 2002/11/25
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