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[freeciv-ai] Re: Measure the AI ability to harvest resources
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[freeciv-ai] Re: Measure the AI ability to harvest resources

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Measure the AI ability to harvest resources
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 25 Nov 2002 12:47:46 +0000 (GMT)

On Sun, 24 Nov 2002, Raimar Falke wrote:

> all 4 player are controlled by server-AI:
> 
> 2: 29:            Wang Gon:(f s t)=(  75  125  138) (l t s)=(   0   11  127) 
> s=  5206 uf= 429
> 2: 29:      Guntis Ulmanis:(f s t)=( 113  147  146) (l t s)=(   0    1  145) 
> s=  6398 uf= 440
> 2: 29:   Richard Lionheart:(f s t)=( 112  189   59) (l t s)=(   0   25   34) 
> s=  6049 uf= 499
> 2: 29:             Genghis:(f s t)=( 105   60  144) (l t s)=(   0    0  144) 
> s=  4743 uf= 408
> 
> Agents (CMA, SMA and EA) control Genghis (the player with the lowest rating):
> 2: 29:            Wang Gon:(f s t)=(  75  125  138) (l t s)=(   0   11  127) 
> s=  5206 uf= 441
> 2: 29:      Guntis Ulmanis:(f s t)=( 113  147  146) (l t s)=(   0    1  145) 
> s=  6398 uf= 443
> 2: 29:   Richard Lionheart:(f s t)=( 112  189   59) (l t s)=(   0   25   34) 
> s=  6049 uf= 493
> 2: 29:             Genghis:(f s t)=(  87  187   90) (l t s)=(   0   13   77) 
> s=  5912 uf= 438
> +25%

Threefold increase in production but twofold slump in science!  Can CMA be 
adjusted so that both science and production are increased?

> agents control Guntis (highest rating):
> 2: 29:            Wang Gon:(f s t)=(  75  125  138) (l t s)=(   0   11  127) 
> s=  5206 uf= 445
> 2: 29:      Guntis Ulmanis:(f s t)=( 125  223  105) (l t s)=(   0   28   77) 
> s=  7426 uf= 423
> 2: 29:   Richard Lionheart:(f s t)=( 112  189   59) (l t s)=(   0   25   34) 
> s=  6049 uf= 493
> 2: 29:             Genghis:(f s t)=( 105   60  144) (l t s)=(   0    0  144) 
> s=  4743 uf= 413
> +16%

Same here, huge slump in science, and an increase of production.

> To have a fairer ground for comparing (and also to see how bad/good my
> EA is) I now show all the players the map at the start of the game.

What does that mean???

> 2: 29:            Wang Gon:(f s t)=(  71  147  150) (l t s)=(   0   42  108) 
> s=  5648 uf=4000
> 2: 29:      Guntis Ulmanis:(f s t)=( 123  160  162) (l t s)=(   0   11  151) 
> s=  7001 uf=4000
> 2: 29:   Richard Lionheart:(f s t)=( 108  195   92) (l t s)=(   0   30   62) 
> s=  6471 uf=4000
> 2: 29:             Genghis:(f s t)=( 145  173  139) (l t s)=(   0   19  120) 
> s=  7364 uf=4000
> 
> All AIs perform better. Genghis is +55%. I thought that the AI is omniscience.

Mhh, interesting.

> I haven't searched why the server AIs perform badly. It is quite
> possible that they built warriors or barracks. Nevertheless this is an
> error. Everybody should built cities the first dozen rounds. And
> explore huts (no huts here to be more fair).

AI builds barracks by default, before building any attacking troops.

G.




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