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[freeciv-ai] Re: long-term ai goals

[freeciv-ai] Re: long-term ai goals

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: long-term ai goals
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 23 May 2002 12:43:12 +0200

On Thu, May 23, 2002 at 11:34:00AM +0200, Per I Mathisen wrote:
> I suggest we put the following into README.AI:
> =====
> The long-term goals for Freeciv AI development are
>  -> to create a challenging and fun AI for players to defeat
>  -> to create modular AI code that can easily be assembled into new AI
>     clients
>  -> to have multiple different AI clients compete against each other
> In order to get to this point, the current AI code will be moved from the
> server and to the client. This requires that the AI code is separated
> completely from the server, and that clients get the possibility of an
> omniscience cheat.

That sounds strange to me. It's the way from an 'open' design
to a 'closed' one. Thought we wanted "free" client side AI.

> Other ideas? Comments?


Christian Knoke     * * *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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