[freeciv-ai] Re: long-term ai goals
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On Thu, May 23, 2002 at 11:34:00AM +0200, Per I Mathisen wrote:
> I suggest we put the following into README.AI:
>
> =====
> The long-term goals for Freeciv AI development are
> -> to create a challenging and fun AI for players to defeat
> -> to create modular AI code that can easily be assembled into new AI
> clients
> -> to have multiple different AI clients compete against each other
>
> In order to get to this point, the current AI code will be moved from the
> server and to the client. This requires that the AI code is separated
> completely from the server, and that clients get the possibility of an
^^^^^^^^^^^^^^^^^^^^^^^^^
> omniscience cheat.
^^^^^^^^^^^^^^^^^
That sounds strange to me. It's the way from an 'open' design
to a 'closed' one. Thought we wanted "free" client side AI.
> Other ideas? Comments?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [freeciv-ai] long-term ai goals, Per I Mathisen, 2002/05/23
- [freeciv-ai] Re: long-term ai goals,
Christian Knoke <=
- [freeciv-ai] Re: long-term ai goals, Per I Mathisen, 2002/05/23
- [freeciv-ai] Re: long-term ai goals, Christian Knoke, 2002/05/23
- [freeciv-ai] Re: long-term ai goals, Per I Mathisen, 2002/05/23
- [freeciv-ai] Re: long-term ai goals, Christian Knoke, 2002/05/23
- [freeciv-ai] Re: long-term ai goals, Tony Stuckey, 2002/05/23
- [freeciv-ai] Re: long-term ai goals, Bobby D. Bryant, 2002/05/23
- Message not available
- [freeciv-ai] Re: long-term ai goals, Bobby D. Bryant, 2002/05/23
[freeciv-ai] Re: long-term ai goals, Raahul Kumar, 2002/05/23
Message not available
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