[freeciv-ai] Re: README.AI
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On Mon, Apr 29, 2002 at 09:58:24PM -0700, Raahul Kumar wrote:
>
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > I really like French spacing but I don't think it's good to edit other
> > people's typing in this case. Besides it's not that important.
>
> Greg, go ahead and edit other people's typing. I don't care.
>
> year" is the same for me.
>
> > "now" is in fact "5 years from now". Or did you mean something else?
> > Added "in":
> > What is better, to receive 10$ annually starting in 5 years from now or
> > 5$ annually starting from this year?
>
> Slightly confusing. If all of your investments will pay off in 10 yrs,
> what do you have in the shorterm? You could go bankrupt waiting for your
> fortune to arrive.
>
> > > > years time 10$ will buy as much as 10*(100/(100+x))^5 $ will buy
> > > > today. Denoting 100/(100+x) by q we get the general formula, N$ in Y
> > > > years time will be equivalent to N*q^Y in todays money. If we will
> > > > receive N$ every year starting Y years from now, the total amount
> > > > receivable (in todays money) is
> > >
> > > Please drop the $. They make it hard to read.
> >
> > ok
>
> Greg, can you do a prettier version using MathML. This calculation looks butt
> ugly. Just post a link to a pretty version.
I'm for LaTeX. But I can also read the current version.
> > * Cities don't realize units are on their way to defend it.
>
> Not a bug!! We don't want cities to expect units that may never turn up.
> The AI code for pathfinding/ finding stuff to kill is insane.
IMHO the ideal solution is neither black nor white.
> > * AI won't build cross-country roads outside of city radii.
>
> Mention that there is a patch that does this.
And the problems.
> No. In order of best to worst actions:
>
> create specialist/increase luxury rate
CMA.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
reality.sys corrupt. Reboot Universe? (y,n,q)
- [freeciv-ai] Re: README.AI, (continued)
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/04/29
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/29
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/30
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/30
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/30
- [freeciv-ai] Re: README.AI,
Raimar Falke <=
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/30
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/30
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