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[freeciv-ai] Re: README.AI
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[freeciv-ai] Re: README.AI

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: README.AI
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Tue, 30 Apr 2002 19:38:38 -0700 (PDT)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
<snip>
> > Greg, can you do a prettier version using MathML. This calculation looks
> butt ugly. Just post a link to a pretty version.
> 
> I'm for LaTeX. But I can also read the current version.

I'm ok with Greg's latest version.
 
> > > * Cities don't realize units are on their way to defend it.
> > 
> > Not a bug!! We don't want cities to expect units that may never turn up.
> > The AI code for pathfinding/ finding stuff to kill is insane.
> 
> IMHO the ideal solution is neither black nor white.

Then the question becomes, how much of a value should the city place on
reinforcements?
 
<snip>
 
> > No. In order of best to worst actions:
> > 
> > create specialist/increase luxury rate
> 
> CMA.

Yes. I agree.
 
Aloha,
RK.

# You can't go around building a better world for people. Only people can build
a better world for people. Otherwise it's just a cage.
{Witches Abroad, 1991, Terry Pratchett}

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