[freeciv-ai] Re: README.AI
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
<snip>
> > Greg, can you do a prettier version using MathML. This calculation looks
> butt ugly. Just post a link to a pretty version.
>
> I'm for LaTeX. But I can also read the current version.
I'm ok with Greg's latest version.
> > > * Cities don't realize units are on their way to defend it.
> >
> > Not a bug!! We don't want cities to expect units that may never turn up.
> > The AI code for pathfinding/ finding stuff to kill is insane.
>
> IMHO the ideal solution is neither black nor white.
Then the question becomes, how much of a value should the city place on
reinforcements?
<snip>
> > No. In order of best to worst actions:
> >
> > create specialist/increase luxury rate
>
> CMA.
Yes. I agree.
Aloha,
RK.
# You can't go around building a better world for people. Only people can build
a better world for people. Otherwise it's just a cage.
{Witches Abroad, 1991, Terry Pratchett}
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- [freeciv-ai] Re: README.AI, (continued)
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/04/29
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/29
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/29
- [freeciv-ai] Re: README.AI, Per I. Mathisen, 2002/04/30
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/30
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/04/30
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/04/30
- [freeciv-ai] Re: README.AI,
Raahul Kumar <=
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/04/30
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