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[freeciv-ai] Re: Approximate win_chance
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[freeciv-ai] Re: Approximate win_chance

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Approximate win_chance
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 19 Apr 2002 15:16:18 +0100 (BST)

On Fri, 19 Apr 2002, Raahul Kumar wrote:

> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > What's the Civ III combat system BTW?
> > 
> > G.
> 
> A detailed link is posted below
> 
> http://apolyton.net/forums/showthread.php?postid=577756#post577756
> 

Thanks!

> The short explanation
> 
> HP:
> The only different in conscripts, standard, vetran and elite units is the
> number of hit points they have. During battle each time the unit loses on a
> battle roll they loose 1 hp. 
> 
> Conscript 2hp
> Standard 3hp
> Veteran 4hp
> Elite 5hp 
> 
> Multiply all these numbers by 10 to get actual hps. They use hp bonuses 
> instead

The discussion on Apolyton doesn't mention this multiplication by 10 !
This multiplication would bring it much closer to Civ II system.
The absence of such multiplication would speed up win_chance very 
significantly!

G.




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