[freeciv-ai] Re: Approximate win_chance
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On Fri, 19 Apr 2002, Raahul Kumar wrote:
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > What's the Civ III combat system BTW?
> >
> > G.
>
> A detailed link is posted below
>
> http://apolyton.net/forums/showthread.php?postid=577756#post577756
>
Thanks!
> The short explanation
>
> HP:
> The only different in conscripts, standard, vetran and elite units is the
> number of hit points they have. During battle each time the unit loses on a
> battle roll they loose 1 hp.
>
> Conscript 2hp
> Standard 3hp
> Veteran 4hp
> Elite 5hp
>
> Multiply all these numbers by 10 to get actual hps. They use hp bonuses
> instead
The discussion on Apolyton doesn't mention this multiplication by 10 !
This multiplication would bring it much closer to Civ II system.
The absence of such multiplication would speed up win_chance very
significantly!
G.
- [freeciv-ai] Approximate win_chance, Gregory Berkolaiko, 2002/04/17
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/18
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance,
Gregory Berkolaiko <=
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Ross W. Wetmore, 2002/04/19
- Message not available
- [freeciv-ai] Re: Approximate win_chance, Ross W. Wetmore, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/22
- [freeciv-ai] Re: Approximate win_chance, Raimar Falke, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Raimar Falke, 2002/04/24
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/24
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