Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2002:
[freeciv-ai] Re: Approximate win_chance

[freeciv-ai] Re: Approximate win_chance

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Approximate win_chance
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 19 Apr 2002 15:16:18 +0100 (BST)

On Fri, 19 Apr 2002, Raahul Kumar wrote:

> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > What's the Civ III combat system BTW?
> > 
> > G.
> A detailed link is posted below


> The short explanation
> HP:
> The only different in conscripts, standard, vetran and elite units is the
> number of hit points they have. During battle each time the unit loses on a
> battle roll they loose 1 hp. 
> Conscript 2hp
> Standard 3hp
> Veteran 4hp
> Elite 5hp 
> Multiply all these numbers by 10 to get actual hps. They use hp bonuses 
> instead

The discussion on Apolyton doesn't mention this multiplication by 10 !
This multiplication would bring it much closer to Civ II system.
The absence of such multiplication would speed up win_chance very 


[Prev in Thread] Current Thread [Next in Thread]