[freeciv-ai] Re: Approximate win_chance
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--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> I ran some simulations with my approximate win_chance formula.
>
> It doesn't perform as well as I initially thought, but it's definitely
> better than the current system we have in most AI routines.
> Current system:
>
> A_rating = A_strength * A_HP * A_FP;
> D_rating = D_strength * D_HP * D_FP;
>
> chance = A_rating^2 / ( A_rating^2 + D_rating^2 )
>
> My formula:
>
> chance = A_rating^5 / ( A_rating^5 + D_rating^5 )
I believe diminishing returns kick in sharply. Would using the formula
chance = A_rating^6 / ( A_rating^6 + D_rating^6 )
fix the problem of absolute error sometimes being 15%. You should have
mentioned how often those values crop up.
> This performs way better but for some weird cases it still gives an
> absolute error of about 15%.
>
Is there any way we can avoid calling approx win_chance when that happens?
Aloha,
RK.
After all, what is your hosts' purpose in having a party? Surely not
for you to enjoy yourself; if that were their sole purpose, they'd have
simply sent champagne and women over to your place by taxi.
-- P. J. O'Rourke
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- [freeciv-ai] Approximate win_chance, Gregory Berkolaiko, 2002/04/17
- [freeciv-ai] Re: Approximate win_chance,
Raahul Kumar <=
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/18
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
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