[freeciv-ai] Re: Approximate win_chance
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On Thu, 18 Apr 2002, Raahul Kumar wrote:
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > I ran some simulations with my approximate win_chance formula.
> >
> > It doesn't perform as well as I initially thought, but it's definitely
> > better than the current system we have in most AI routines.
> > Current system:
> >
> > A_rating = A_strength * A_HP * A_FP;
> > D_rating = D_strength * D_HP * D_FP;
> >
> > chance = A_rating^2 / ( A_rating^2 + D_rating^2 )
> >
> > My formula:
> >
> > chance = A_rating^5 / ( A_rating^5 + D_rating^5 )
>
> I believe diminishing returns kick in sharply. Would using the formula
>
> chance = A_rating^6 / ( A_rating^6 + D_rating^6 )
>
> fix the problem of absolute error sometimes being 15%. You should have
> mentioned how often those values crop up.
Power 5 works best (better than 4 or 6). Not very often. You can
experiment with the code I attached.
> > This performs way better but for some weird cases it still gives an
> > absolute error of about 15%.
> >
>
> Is there any way we can avoid calling approx win_chance when that happens?
The problem is that I don't know beforehand when such thing would happen.
But I am still thinking about it...
G.
- [freeciv-ai] Approximate win_chance, Gregory Berkolaiko, 2002/04/17
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/18
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Gregory Berkolaiko, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
- [freeciv-ai] Re: Approximate win_chance, Raahul Kumar, 2002/04/19
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